How to mix a psytrance track
From kick and bass to the final limiter: how to balance, EQ, layer and automate a psytrance mix so it stays clean and punchy on a big system.
How compression works and where to use it in a psytrance track: kick and bass, sidechain, percussion, group buses and the master, with practical settings.
Psytrance is dense: a rolling bass, a hard kick, sharp percussion and layers of atmosphere all compete for space. Compressors are one of the main tools for keeping that under control. Used well, they give a track punch and clarity. Used badly, they squeeze the life out of it.
A compressor controls the dynamic range of a sound, the difference between its quietest and loudest parts. It turns down the signal once it goes above a set threshold. With make-up gain the whole sound is then raised again, so the quieter parts become relatively louder. The result is a more even level, and depending on the settings, more punch or more sustain.
With so many layers, some elements easily get buried. Compression helps them sit together and keeps the mix clear and balanced.
The most important job is the relationship between kick and bass. In psytrance the bass plays between the kicks, and sidechain compression makes sure the two do not overlap: the kick triggers the compressor, and the bass ducks for a moment each time it hits. Pads and atmospheres are often ducked the same way, so the kick cuts through and the other elements seem to breathe around it.
Kick and bass are the foundation of the track and need to sound powerful and tight together. A compressor on the bassline keeps it from overpowering the kick. A slow attack lets the transients of the bass through, and a fast release keeps its energy.
Sidechain is how you create space and groove in a psytrance mix. Route the kick to the sidechain input of a compressor on the bass, pads or atmospheres, or use a volume-shaping plugin such as Xfer LFO Tool. Many producers use either the LFO Tool or a standard DAW compressor with sidechain routing.
Hi-hats, claps, snares and other transient-heavy sounds can be glued together with compression, so they add energy without being sharp or jarring. A medium to fast attack with a short release keeps their punch and evens out inconsistencies.
It is common to route similar sounds, for example all percussion, to one bus and compress the group. This makes the elements feel like one part. A gentle setting with a low ratio, around 2:1, is usually enough.
On the master, light compression glues the whole track together. Keep the ratio low and the attack slow so the track keeps its dynamics and drive.
Like any tool, compressors take practice. Try settings on single sounds, compare with the bypassed version at the same loudness, and trust your ears more than the numbers.