How to produce psychedelic textures in your tracks
Modulation, layering, swirling effects and unusual sound sources: practical ways to create textures that keep moving, and how to arrange them.
What to record, how to record it, and how to stretch, pitch, filter and process field recordings until they fit into a psytrance track.
Most psytrance is built from synths and samples that thousands of other producers also use. Field recordings are a simple way to get sounds nobody else has: rain on a roof, a creaking door, a market, wind in the trees. Processed well, they become textures, rhythms and effects that give your track its own character.
Anything can be source material. Nature gives you birds, water, wind and rustling leaves. Cities give you traffic, machines, voices and footsteps. Everyday objects at home, from kitchen utensils to old doors, are often the most useful, because you can record them up close and in a quiet room.
Listen to a sound before you decide what it is for. Some recordings have a rhythm of their own and can become percussion. Others are better as an atmospheric layer in the background. A sound that seems dull can turn out to be interesting once you slow it down, pitch it or loop it.
A portable digital recorder with a low noise floor is enough to start. Specialised microphones widen the options: a shotgun mic picks up sound from one direction, a contact mic records vibrations directly from a surface. Distance changes everything. Close to a rustling leaf you get detail and texture, a few metres back you get the whole space around it. Try several positions and angles.
Wind is the biggest enemy outdoors, so choose calm days and use a windscreen. Dawn and dusk are often quieter and bring different sounds from wildlife. Take a few notes about where and how you recorded, so you know later what you have and how to get more of it.
Decide what job the recording has: a rhythmic element, a background atmosphere or an occasional accent. Then fit it around the core of the track, the kick, bass and main synth lines. Field recordings usually contain a lot of low-end rumble and wide-ranging noise, so EQ is essential. A high-pass filter on a recording of flowing water, for example, keeps it out of the way of the bass and the low mids.
Use the stereo field. Pan a recording to one side, or automate its panning so it moves through the mix. Volume automation helps too: let a layer of birdsong swell in and fade out instead of running constantly. Choose sounds that fit the mood of the track. Dark, howling wind suits a darker track better than the sound of a celebration.
Time stretching changes the length of a sound without changing its pitch. Stretched far enough, a short recording becomes a slowly evolving texture.
Pitch shifting fits a recording into the key of your track or changes its character completely. Pitched in semitones, birdsong or wind can become melodic material.
Reverb and delay place a recording in the same space as your synths. Wet/dry ratio, decay and pre-delay decide how far back it sits. Tempo-synced delay turns single sounds into rhythmic echoes. A long reverb tail on distant thunder, for instance, can make a build-up feel much bigger.
Granular processing cuts a recording into tiny grains and rearranges them. Rustling leaves can become a glitchy, cascading texture that sounds nothing like the original.
Modulation and automation of filter cutoff, effect depth or delay time let a recording change over the course of the track. A chaotic market recording can be filtered and gated step by step until it turns into a rhythmic element under a build-up.
You can also combine several recordings, such as flowing water and distant thunder, into one layer. Keep the balance in mind: each sound should support the music, not bury it.
You don't need a dedicated session to begin. Record what you hear on the way home, load it into your DAW, and spend ten minutes stretching, pitching and filtering it. Most of the sounds won't end up in a track, but the few that do will be yours alone.